tag:blogger.com,1999:blog-5978872402902585321.post-18835016794803971792008-02-25T14:14:00.000-08:002008-02-25T14:14:00.000-08:002008-02-25T14:14:00.000-08:00Cho Aniki I can understand as it's BLATANTLY about...Cho Aniki I can understand as it's BLATANTLY about homoeroticism. R-Type is disgusting, but is it a representation of repressed homoeroticism? Half of the reasons given in the article aren't intristic to just R-Type (airplanes and spaceships are phallic, and guns/lasers/bullets have also been described that way.) That's not proof that the creators are reprsessing some kind of homosexuality.<BR/><BR/>Furthermore, the other reasons (sexually shaped environments and enemies) is more believable, but I think it's not so much the creators repressing homosexuality as the creators wanting disgusting creepy looking monsters in their game, designed the way they are to induce a mental gag reflex.<BR/><BR/>Lastly I think Chris is reaching for straws in his analysis, stretching things to make what is simply a shooter with weird monsters into a more philosophically heavy experience. And, really the same conclusions could be reached for any game, and if you have to bring your own personal opinion about a piece is it valid? Maybe for art, but it's a game, created and intended for people to purchase and be entertained by. It can't be saying anything because it's not in a style or an environment that causes people to seek meaning within itself. Have we learned nothing from Duchamp?<BR/><BR/>That said, I think Super Mario Bros. has not only repressed sexual tones, but incest, bestiality, drug abuse, self-castration, communistic overtones and infantalism.Kevinhttp://www.blogger.com/profile/10329178772543216815noreply@blogger.com