tag:blogger.com,1999:blog-5978872402902585321.post4477073072787213138..comments2008-04-03T00:54:05.507-07:00Comments on Game Cabaret: Punk Gaming and No More Heroesgnomehttp://www.blogger.com/profile/03497613771780431048noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-5978872402902585321.post-87738998113340044482008-04-03T00:54:00.000-07:002008-04-03T00:54:00.000-07:00I hear you, father. I'll have to look for you onli...I hear you, father. I'll have to look for you online playing CoD4: I've been wanting to jump back into that one. <BR/><BR/>When it was coming out, I never quite got into punk. I thought their "philosophy" was interesting, but I never subscribed completely to anarchy other than in my filing system. :) I'm actually enjoying the music itself far more now than I did then.guttertalkhttp://www.blogger.com/profile/11291384684736393643noreply@blogger.comtag:blogger.com,1999:blog-5978872402902585321.post-37440005123603940932008-03-31T19:33:00.000-07:002008-03-31T19:33:00.000-07:00Wow! Commenting on this inspired post and not reit...Wow! Commenting on this inspired post and not reiterating the rhetoric would seem a tad crass...<BR/><BR/>To even call up the idylls of punk and translate it to gaming might be a futile gesture...<BR/><BR/>However, 'No More Heroes', encompassing the tune as well as the confines of it's host, makes it as 'punk' as we could hope to dream of thirty years...<BR/><BR/>I'd love to say as a punk, anarchist and gamer that i'm rushing out to buy it...<BR/><BR/>Unfortunately, I'm dwelling in the mainstream and loving killing freedom-fighters in COD4 as we speak...<BR/><BR/>I fought EA and EA won!<BR/><BR/>LOL!fatherkrishnahttp://www.blogger.com/profile/01523813350137435244noreply@blogger.comtag:blogger.com,1999:blog-5978872402902585321.post-75255895925800409552008-03-27T12:14:00.000-07:002008-03-27T12:14:00.000-07:00To be pretty honest, I have absolutely nothing aga...To be pretty honest, I have absolutely nothing against destructiveness in general. Some things have to be destroyed, I strongly believe. Very literally. aircraft carriers and MTV would be a fine start. Some news channels and some postmodernist pompous artists come to mind too... Only then will new things be allowed to grow...<BR/><BR/>Then again, NMH -you're right- doesn't really go that deep. It's more light-hearted and all the better for it.<BR/><BR/>Oh, and I would say that a Che shirt can be anything from a fashionable piece of clothing to a revolutionary act. It all depends. Wearing it while smashing a police car is very different from wearing it to a posh club. Wearing it in Greece now, would be very different from wearing it during the dictatorship...gnomehttp://www.blogger.com/profile/03497613771780431048noreply@blogger.comtag:blogger.com,1999:blog-5978872402902585321.post-9196713635261004572008-03-27T11:13:00.000-07:002008-03-27T11:13:00.000-07:00Thanks, gnome. Lots of threads to spin out from th...Thanks, gnome. <BR/><BR/>Lots of threads to spin out from this kind of topic and discussion. I wholly agree that the art and music worlds have learned well to assimilate the vanguard and the fringe. To be honest, it's difficult to generalize about dangerous and unconventional things, and I too was thinking of the Clash, as well as rap music. <BR/><BR/>But I think that there is some destructiveness in some of these rebellious movements. It might not be literal, of course, and might be as symbolic as smashing a guitar. <BR/><BR/>I think punk and its derivatives did help the demise of disco and bloated music, but only once punk caught on as a popular movement itself. It's hard to rewrite the rules from the fringe, which is a concern I have about NMH: will others follow?<BR/><BR/>I think given Suda's quotes in that Gamasutra piece, he does see a difference between destroying and creating. Sometimes, even if only briefly, something that deconstructs or smashes can itself be the creative force. NMH almost achieves that, standing well on its own. But I'm thinking more and more that it feels more like a transitional piece, and I'm not sure that Killer 7 bucked gaming conventions in the way NMH has. If NMH is a critique of the violence, sex, and achievement dominating games, NMH doesn't really get away from that since, even though in irony and parody, all those things are still part of the game.<BR/><BR/><BR/>BTW, the thing is what do the ubiquitous Che shirts really mean, if anything? When an image, for example, becomes purely decorative, to what extent is the meaning of that image muted?guttertalkhttp://www.blogger.com/profile/11291384684736393643noreply@blogger.comtag:blogger.com,1999:blog-5978872402902585321.post-77732270748681987082008-03-27T10:45:00.000-07:002008-03-27T10:45:00.000-07:00The proper comment would involve bits of text from...The proper comment would involve bits of text from the DADA Almanac, but guess it a) wont make much sense to most people b) it will be far too time consuming and still have a bleeding post to end.<BR/><BR/>Now, back on not properly commenting. I once again have to agree on most points made, though I do believe that most movements criticizing or even trying to smash conventions did actually go beyond critique. It's just that they weren't famous for it, for, let's face it, they didn't manage to crush anything. They were adopted into the system, which when it comes to consumption and art does function like the Borg. It assimilates stuff. Even truly dangerous for its existence stuff. <BR/><BR/>Seen any Che Guevara tees recently?<BR/><BR/>Thing is, some things do remain dangerous no matter how you sell them. The Clash might be collectible or retro, for example, but they still inspire. Oh, and breaking conventions and trying to make games that actually matter to an audience outside the average american teen can't be too bad.<BR/><BR/>Fantastic piece Guttertalk!gnomehttp://www.blogger.com/profile/03497613771780431048noreply@blogger.com